Acadia opened this issue on Mar 30, 2007 · 181 posts
bagginsbill posted Fri, 13 April 2007 at 7:54 AM
Acadia, several things are wrong:
Looks like you forgot to turn on raytracing and set ray trace bounces to at least 3 or 4. That's why the faucet water is black. You're not getting any reflection or refraction, and that is all there is to water.
The material on your tub water has Diffuse_Value greater than 0. It must be 0. And do not turn on transparency . That will ruin the effect. The Fresnel node handles the transparency through refraction, which will work if you turn on ray tracing.
The faucet and claw feet should have no diffuse reflection either. The material for those should be chrome or brass, so all you want is a reflect node, with the Reflection_Value at or close to 1, say .9.
Also, you'll want some displacement in the tub water material, too. Otherwise it will be rendered perfectly flat.
I wouldn't use a blue light from above. Think about what the lighting is really like in your bathroom. Imagine that behind the camera is a vanity mirror with lights above it, shining into the room. Or an overhead white light. The rest of the room then bounces that light around a lot, so you want an IBL to simulate that.
Put in a floor, walls, ceiling, maybe a couple cabinets out of sight. These are needed so that your objects, particularly the chrome things, have something to reflect. Make the walls be some soft pastel color, instead of white, or use tiles. That will bring out the crisp beauty of the variation in reflections between the white tub and the walls, and will anchor the tub better in the scene.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)