tebop opened this issue on Apr 14, 2007 ยท 17 posts
Dave-So posted Sat, 14 April 2007 at 4:43 PM
also, some textures apply the bump map to the gradient bump channel not the bump channel in the materials room. Make sure it is attached to the bump channel, then experiment with the settings to achieve the best result. In P6, you need to turn the bump channel down to below .1 to get decent most of the time.
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