pitklad opened this issue on Apr 15, 2007 · 176 posts
kobaltkween posted Sun, 15 April 2007 at 3:55 AM
oooooo. dph, you're the man. i'd love an integration of nea and v3 mapping. i've got unimesh maps coming out my ears. since i still like aiko, and my tons of v3 morphs mean that there's tons she can do for me v4 can't, i still get the occassional new unimesh texture.
if you do a nea 2.0, then my request is more lip morphs. also, if you broke your brow morphs into two parts- inner and outer- she'd be the first figure i know of to enable realistic brows. almost every time someone tries to make a morph based on a real person, the problem is that their eyebrows are flatter in the beginning and arched and curved at the end. and almost always, the creator ends up in some mid-ground, with more arch and curve, but in the whole brow, making the eye completely off. if one could control the arch and distance from the eye in two different parts, her face would be much more versatile than any figure i know of.