Forum: Vue


Subject: Vue 6 Esprit's Eco-Systems

Fidelity2 opened this issue on Apr 01, 2007 ยท 22 posts


Dale B posted Tue, 17 April 2007 at 5:33 AM

Pretty much, yes. You would also run into memory issues rather quickly; Eco-systems is an instancing system that uses programming tricks to swap content in and out of active rendering memory; when people talk about scenes with billions of eco-polygons, that is just the total -if they were all in active memory at one time-. Building a forest by loading one tree at a time will put those millions of polygons into your memory. Boom-crash. Deep Access is just that, Victoria; it's the file handling system that was native in Vue 5 Infinite, so it takes the limit off the number of layers you can create for your scene. The file access tree expands to show =all= the named objects in the scene, and a right click on that object brings up the texture info. It's one of those modules you don't think you need...until you get it and try and do without it. ;)