Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 ยท 266 posts


pitklad posted Wed, 18 April 2007 at 8:45 AM

The advantage of having a well designed mid resolution figure with good polygon topology that can be light for any system and can look high resolution when rendered on smooth was totally ignored!!!

f you visit CG talk there are so many threads about mesh topology and which is the best setup... Poser figure creators (except Anton) have ignored all that technology!

I guess it is easier to design an always heavy figure in case you need it to be smooth on a render (in which you won't use the smooth option of course)

It is sad that any new model is an old with smooth pressed 2-3 times in all the mesh! Not only on the parts needed! (classic example miki eyeballs are the same resolution as a posette!!!)

And also people don't understand that a second on every time they load a figure is a great deal if you think how many times you load a poser figure! imagine if you saved 2-3 seconds every time, how many days-weeks of your life you would have saved (and if the mesh was well designed on the joints you would't have bending problems also)

Why we must use a huge mesh just in case we need to make one detailed morph???

Why not using the great displacement ability to create details on figures in that case???


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