Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


dphoadley posted Wed, 18 April 2007 at 10:20 AM

Quote - The advantage of having a well designed mid resolution figure with good polygon topology that can be light for any system and can look high resolution when rendered on smooth was totally ignored!!!

f you visit CG talk there are so many threads about mesh topology and which is the best setup... Poser figure creators (except Anton) have ignored all that technology!

I guess it is easier to design an always heavy figure in case you need it to be smooth on a render (in which you won't use the smooth option of course)

It is sad that any new model is an old with smooth pressed 2-3 times in all the mesh! Not only on the parts needed! (classic example miki eyeballs are the same resolution as a posette!!!)

And also people don't understand that a second on every time they load a figure is a great deal if you think how many times you load a poser figure! imagine if you saved 2-3 seconds every time, how many days-weeks of your life you would have saved (and if the mesh was well designed on the joints you would't have bending problems also)

Why we must use a huge mesh just in case we need to make one detailed morph???

Why not using the great displacement ability to create details on figures in that case???

 

Amen, Ken Yehi Ratzoon!  (Amen, May His Will Be Done!)

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