Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


XENOPHONZ posted Wed, 18 April 2007 at 3:30 PM

Quote - Just wanted to add:

Don't get me wrong: V4 is not "bad".
And for users who think like Xenophonz, she will be perfect.
(Or at least pretty close.)

Yes, perfection is the goal here.

Some seek it in one way, while others seek it in another way.

Everyone has their own definition of "perfect" in matters related to 3D.  I'll stick with mine.

Quote - Like many people will be perfectly happy with Vista, as long as they can play with AERO.
:tongue1:

What's AERO? 😉

There's a tendency on the part of some to dismiss asthetics as being for the "hoi-polloi" -- i.e. - nothing but eye candy for the great unwashed.  But others view asthetics as being the primary reason for the very existence of 3D.  The technical aspects are merely a means to an end.  Much like mechanic's tools under the hood of a Lamborghini: while the tools are very, very important -- they aren't as important as the car.

Quote - But when I switched to XP the first thing I did was to disable the stupid Playscool interface because total control and performance are my main priorities.

It's one of my main priorities, too.

Quote - That's why I've given up on V4.

That's why I'm sticking with V4.

Quote - But I don't dispute that for the majority she'll be a big improvement.
I just wished that the #1 Poser mesh would develop into a different direction.

 

Apply for a position on the design team at DAZ.

Something To Do At 3:00AM