Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


JoePublic posted Wed, 18 April 2007 at 4:46 PM

(click to enlarge)

"Of course when I talk about displacement and mesh topology I mean that for exaple we can have a medium resolution mesh that can have muscle morphs and proper bones structure and then use displacement for extreme details!"

Just what I'm saying !  :thumbupboth:

I'm not COMPLETELY against displacement.
Veins and bantha's extremely wrinkly old woman are good examples where actual mesh detail would be way too impractical.
I just don't want to see it used as a band-aid to cover bad modelling.

And let me add a comparion shoot between NEA and V4 just to prove that high polygon count isn't everything. 🆒