RorrKonn opened this issue on Apr 18, 2007 · 266 posts
JoePublic posted Wed, 18 April 2007 at 4:46 PM
"Of course when I talk about displacement and mesh topology I mean that for exaple we can have a medium resolution mesh that can have muscle morphs and proper bones structure and then use displacement for extreme details!"
Just what I'm saying ! :thumbupboth:
I'm not COMPLETELY against displacement.
Veins and bantha's extremely wrinkly old woman are good examples where actual mesh detail would be way too impractical.
I just don't want to see it used as a band-aid to cover bad modelling.
And let me add a comparion shoot between NEA and V4 just to prove that high polygon count isn't everything.