Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 ยท 266 posts


Dajadues posted Wed, 18 April 2007 at 11:01 PM

"The problem is that DAZ now rather wants to make as much money as possible, instead of making the best product possible."

I, 100 percent, agree with that.


Oh & I do reduce my texture sizes.

4000x4000 skin tex, set on max, is insane, in my opinion.

I reduce mine to at least 2000x2000 on low. Not high. For animations.