Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 ยท 266 posts


pitklad posted Wed, 18 April 2007 at 11:56 PM

A big prove on the last one is V4 uvs!
It is the most non user friendly and non logical at all I've seen tha last years! A step back!

However everyone needs to buy new maps to use the new full of seams V4...

I never liked V3 but her UVS was a big step forward, when I show Apollo I thought the same thing but V4 is just... weird! What where they thinking?

Anyway... I want to be clear that I'm not anti-DAZ... it is that I use poser for so many years and the evolution on figure creation is really slow ( big exception Apollo to prove the rule...)

It is not DAZ fault that all other poser creators try to "think like DAZ" so as to make profit too...

Also it is sad that the creator of Poser haven't made not even one step forward when it comes to new things on character files... except the pdm I haven't seen anything else new from P4-7... Till we have something new and till someone risks to try something outside the DAZ formula than DAZ will be the best content creator because that's their job: to shell and not move the poser evolution... If they want to make evolution this will be done on D/S I guess...


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