Forum: Poser - OFFICIAL


Subject: Remapping the Duke (akd Dork) to Michael 3!

dphoadley opened this issue on Apr 13, 2007 · 110 posts


dphoadley posted Thu, 19 April 2007 at 12:44 AM

For anyone interested in the remapping itself, I give a few pointes here.

 

  1. It’s always easier to remap an object, than it is to make an initial map of an unmapped object.
  2. When mapping, look for patterns, and try to fit them against whatever template you’re using.  With the Duke (aka Dork), I’ve proceeded thus: 1. Since his UV is already divided longitudinally, I first tried to match the front texture as much as possible with the texture of M3.  What I mainly watched out for, was to line up Duke’s navel and nipples with those of M3’s.  All else could, and will, be worked out as soon as I got these three points to correspond and correlate to each other.
  3. I then divided the back texture into four quarters, i.e. Left and Right Shoulders, and Left and Right Buttocks.  These I then jockey into the correct position vis-à-vis the front texture.  The shoulders I have to flip vertically so, after being melded/stitched to the front texture, it will fold correctly around behind the arms and back.
  4. The head I’ll do in a similar fashion, first I’ll jockey the face until the eyes and nose match up (if the lips don’t match, their vertices can be moved manually into place later, but the eyes and nose are the MOST important features to line up properly.  Get these right, then everything else follows).  The back of the head (Scalp), I then divide longitudinally into two halves: Left and Right; and these I then line up on either side of the head, stitch together and move the vertices into place, as required. 
  5. When mapping a symmetrical object, it’s easier if you do one side first, and then save as a template.  This template can then be opened in a paint program (one that allows layering).  The map side can then be selected and copied and pasted onto a NEW layer, and then flipped horizontally.  This should then be jockeyed so that it covers the UNMAPPED half of the template, in such a way that the two halves both match and mirror each other.  Save as a New Template, and then use this to aid in remapping the unmapped halves of the object.  The second half always is easier (and quicker) once you have guide as to where to put the vertices.

 

This, in a nutshell, is what I’m doing with The Duke (dork), and have done previously with PosetteV3; the rest is just detail (and sometimes extremely tedious detail at that).  DPH                  

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