Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


RorrKonn posted Fri, 20 April 2007 at 1:05 AM

Quote - Hi wertu

Regarding innovation.  I wish I could go into detail about the realistic figures I'm making,  but some would consider it spamming since they are going to be for sale.  So all I will say is this,  one of their key features are fully articulated hips i.e the new hip moves the same as any other part.  All done with bones.  Nuff said,  not my intention to spam.  Back to lurker statis for me.

Bye
Patorak

 

Patorak Spam away I started this thread to learn all about Poser.

If you build character meshes for Poser I want to hear every thing you have to say :)

 

And I have a few questions

What App do you build ya meshes in ?

I went from TrueSpace to Lightwave to C4D.

Have zBrush also, seen where some use zBrush for Poser.

 

I know how to make morphs in C4D.

Just have Poser 5 will get 7.

I know Poser 7 has some kind of morph system

Not a clue about how they make the morphs for Poser ?

But since Poser 4 even has morphs I am assuming there are deferent ways to do this.

How do you make morphs and get them in Poser ?

 

What is ya meshes Polycount ?

If ya care to elaborate on why I will be glad to hear it.

Be kool if Poser supported a sub divided system.

 


 

If a war starts on this thread they will close the thread and I will not learn any thing so I would appreciate it if you all wared else where, Thanks :)

 

RorrKonn
http://www.Atomic-3D.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance