Forum: Poser - OFFICIAL


Subject: two inject morphs

TheBob opened this issue on Apr 20, 2007 · 3 posts


Victoria_Lee posted Fri, 20 April 2007 at 10:32 AM

Textures can be merged using the nodes or in a graphics program like Photoshop or PSP.  If your textures are radically different, I'd blend them in your graphics program first and then save as a new file before applying it in the material room.  Using the nodes might give you an option I'm unfamiliar with unless you tie them in to a blender node.

Merging two inj morphs can be a bit tricky if they have conflicting channels.  You might overwrite something you want to keep.  My suggestion would be to apply the first one and note the dial settings of the parts you want to keep.  Then inj the second one and tweak the dials back to what you want.  I don't know if this will work but it's a place to start.

I'm sure someone with more experience in blending stuff will pop in with better advice.  I'm still pretty new to the nodes and shaders, although I'm getting better at it.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.