Fri, Nov 29, 5:30 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Poser 7 Content Exporter for CS3 Extended


HeRe ( ) posted Fri, 20 April 2007 at 4:24 PM · edited Thu, 28 November 2024 at 12:51 PM

Has somebody already done experiences with "Poser 7 Content Exporter"?
If I after the installation the python-script start I receive a list from error messages:

Traceback (most recent call last):
  File "F:ProgrammeCurious LabsPoser7RuntimePythonposerScriptsScriptsMenuExport CS3 OBJ.py", line 22, in ?
    import CS3_OBJ_Export
  File "F:ProgrammeCurious LabsPoser7RuntimepythonposerScriptse frontierCS3ExporterCS3_OBJ_Export.py", line 2, in ?
    import FreeImage
  File "F:ProgrammeCurious LabsPoser7RuntimepythonposerScriptse frontierCS3ExporterFreeImage.py", line 5, in ?
    import _FreeImage
ImportError: DLL load failed


Victoria_Lee ( ) posted Fri, 20 April 2007 at 5:06 PM

Do you have the CS3 Extended?  You have to have that installed before you can use this.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


HeRe ( ) posted Fri, 20 April 2007 at 5:27 PM

yes shure, I have CS3 Extended


Victoria_Lee ( ) posted Fri, 20 April 2007 at 7:17 PM

Lucky you ... wish I could afford it.  You'll need to contact e-Frontier with this since it's looking for a specific .dll file.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


stallion ( ) posted Fri, 20 April 2007 at 11:51 PM

may not be it but my poser 7 is in "program filee frontierposer7"
yours appear to looking in "curious labsPoser7" so if you have any other versions on that drive like Poser6 which is in "curious Labs" then the file will be looking in the wrong area i would believe
I'm no programmer though

You might as well PAY attention, because you can't afford FREE speech


HeRe ( ) posted Sat, 21 April 2007 at 3:02 AM

The directory "program file" is the english-version from windows. In the european/german-version is this "programme". The frontier-install-routine ask me in which directory i like to install the scripts.
I think, this is not the problem. All other python-scripts in Poser 5/6/7 works without only problems.


Victoria_Lee ( ) posted Sat, 21 April 2007 at 8:21 AM

Stallion is right.  The python script is wrong.  It's looking for Curious Labs/Poser 7 but the install directory is e-Frontier/Poser 7.  If you look at your directories with Windows Explorer you'll see what I mean.  Definitely contact e-Frontier about this because they wrote the python script wrong.  Also, since you have CS3 Extended, let Adobe know, as well.  They may have been the ones who wrote the script.

In the meantime, if this isn't a compiled python script, you can edit it in  text editor.  Just replace all occurences of Curious Labs with e-Frontier and you should be okay.

Good catch, Stallion.  I didn't even see it the first couple of times I looked at it.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


HeRe ( ) posted Sat, 21 April 2007 at 9:43 AM

Many thanks for a lot of work they come along, but I believe them are not right.
The Python-script is starting with the following startscript:

import os
import sys
import poser

runPath = poser.AppLocation()
(runPath, junk) = os.path.split(runPath) # .. (eliminate Poser.exe)
runPath = os.path.join(runPath, 'Runtime')
runPath = os.path.join(runPath, 'python')
runPath = os.path.join(runPath, 'poserScripts')
runPath = os.path.join(runPath, 'e frontier')
runPath = os.path.join(runPath, 'CS3Exporter')
#print runPath
pathAppended= 0
try:
 indexOfRunPath = os.path.index(runPath)
except:
 sys.path.append(runPath)
 pathAppended = 1

import CS3_OBJ_Export
#print dir(CS3 OBJ Export)
CS3_OBJ_Export.main()

if(pathAppended):
 sys.path.remove(runPath)
 
The variable "runpath" is placed there with my Poser-directory perfectly.

Many thanks for them a lot of trouble.


mickmca ( ) posted Sat, 21 April 2007 at 11:16 AM

SInce you have opened the python script in a text editor, it should be simple enough to get the name of the DLL (_FreeImage.DLL, maybe?) and check to see if you have it by searching for the file. If you don't, eFrontier blew it. If you do, check the location against where it is supposed to be. Then you can move on the next error....

Good luck.
M


HeRe ( ) posted Sat, 21 April 2007 at 11:20 AM

this is a compiled-python-script and not opened with a text-editor!
I have bevore 3 days contact efrontier - but no answer for my problem.

heRe


HeRe ( ) posted Sat, 21 April 2007 at 11:31 AM

... surprises me that there are apparently no users for this tool here.
If it functioned then, this would be a great thing.
In CS3 Extended I can load a 3D object (Wavefront) in a Layer and work on it.
One can make that manual, but this is a gigantic job.
One must load every single Texture by hand in addition.

"E frontier-script" should probably automate that - if it functioned then.


operaguy ( ) posted Sat, 21 April 2007 at 7:56 PM

the reason not too many use this is that most of us do not have PS CS3 extended.

:: og ::


Victoria_Lee ( ) posted Sat, 21 April 2007 at 9:03 PM

CS3 and CS3 Extended haven't been out that long and, even though I have CS2, I can't afford the upgrade to CS3 Extended because I'm out on Workman's Compensation again while they get ready to operate on my elbow, again.  (This will be the 3rd time in 2 years for work on that elbow).  I'd love to get CS3 Extended but just don't have the $$ right now.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


NomiGraphics ( ) posted Sat, 21 April 2007 at 9:24 PM

The OBJ exporter for Poser works fine for me.  Does a nice job of exporting the OBJ, a material file, and the textures.

 - Noel


silverthornne ( ) posted Sat, 21 April 2007 at 10:11 PM

I'll be all over that once I get CS3 Extended myself. I'm currently evaluating my upgrade options. I own CS2 Premium and I'm very interested in the web Premium to gain Flash CS3 and Dreamweaver though if I can pull a miracle with a new project or two in a short timespan I may be able to splurge for the Master Collection. Gaining all those apps will give me a heck of a geekgasm!


operaguy ( ) posted Sat, 21 April 2007 at 10:18 PM

so.....................................................

Let's discuss it......................

What the hell does it do?

You can export a full Poser scene, with building props, other props, V4 with clothing and props and what do you get once it is inside Photoshop? You can move around in 3D in PS and postprocess in 3D?

Could you visit a shadow on the wall and touch it up?

Can you bring an animation into PS and move along the "timeline" and post process in 3D?

Once you fool around in PS, can you send everying back to Poser intact for render, reflecting the changes made in PS? Can you send it to After Effects for more processing and render?

What does this Poser/PhotoShop 3D sycnchronicity actually get you?

::::: Opera :::::


XENOPHONZ ( ) posted Sun, 22 April 2007 at 12:44 AM · edited Sun, 22 April 2007 at 12:45 AM

I'm looking at this upgrade, too.  I need to know more about CS3 vs. CS 3 Extended before I decide which way to go.

CS3 Extended looks intriguing.  I'm not planning on doing videos, but the 3D functionality might make CS3E worthwhile.  Depending upon exactly what it does, and how it does it.

Something To Do At 3:00AM 



HeRe ( ) posted Sun, 22 April 2007 at 3:22 AM

you can read the description on:
http://www.e-frontier.com/article/articleview/2158


XENOPHONZ ( ) posted Sun, 22 April 2007 at 1:44 PM

Thanks, HeRe.  I appreciate the link.

Something To Do At 3:00AM 



masha ( ) posted Tue, 24 April 2007 at 8:26 PM

Here's direct link to features:    Most interesting! [ www.adobe.com/products/photoshop/photoshopextended/motiondesign/features/index.htm

](http://www.adobe.com/products/photoshop/photoshopextended/motiondesign/features/index.html)



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.