Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


Zarat posted Sun, 22 April 2007 at 1:56 AM

Quote - Hay has anyone ever heard of Vector Polys?  I hav'nt, but I know this is the mathmatical savior to always being conserned about what your 2D Resolution is.  As when you create a Vector based 2D image, it never has a Resolution.  Vector based images look the same small as they do posted on the side of a building, because the relationship between each pixel is a mathematical equation.  I bet Polys could do this also?

Something like this. But this method is in use for quite some years already.
Not exactly the same tho as vectors have to many limits that won't matter much for 2D, but for 3D.

For some reason (-lazyness-) there are just to many sticking to highpoly tell hell freezes over.