Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


Penguinisto posted Sun, 22 April 2007 at 10:29 PM

Quote - Coming from the game design world I know that the 'more polys, more realism' DAZ is trying to make all of us believe is far from the truth. I've worked with amazing realistic 3d models that were between 5000-8000 polys and 'posed' and animated much better and much more realistic then any of the high poly daz models. All that high polys are good for is charching a higher price. I'm only using low poly figures for Poser, but I'm not looking for realism in Poser at all,if I want realism, there are much better choices around then DAZ or Poser models.

There's a big difference between modelling for a specific gaming engine (where a specific smoothing algorithm is part and parcel of the deal), and making a mesh that often gets passed around between such diverse apps as Poser, D|S, Cararra, Bryce, 3DS Max, Lightwave, Maya, Blender, Shake, POV-Ray, Silo, Modo, Vue d' Esprit, and a whole host of other proggies, each with its own subtle smoothing methods (and some with none at all). Given that, more polys DOES equal better and more consistent results. If you want full-on realism like you describe with that kind of flexibility, you either build it yourself or you pay Turbosquid prices for one pre-built. Otherwise, high-poly and artistic skill is the next best thing. /P