Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


XENOPHONZ posted Sun, 22 April 2007 at 11:09 PM

.......which all goes back to what I said earlier in the thread, not to mention the answer to the title question of this thread.  It's the LOOK of the model (or the way that the model can be made to look) that makes it "so popular".

It's not the polycount.  It's not even the JCM's.

The average Poser user couldn't care less about those things -- although such matters are of intense interest to modelers.  And perhaps to some animators.

Come up with a good enough model -- and maybe make a bundle.  But only fellow-modelers/programmers/etc. -- along with a few wannabes -- will care about the way that you actually made the figure.  The blueprints underneath V4's skin won't and don't market the figure to the average Poser addict.

But the right type of renders will.

(Frankly, I don't know why that's so hard to grasp............)

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