Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


RorrKonn posted Mon, 23 April 2007 at 2:30 PM

First off I only have poser 5 that I am not experienced with rigging in Poser.

This is all from my experience from rigging in TrueSpace and C4D.

 

patorak

I am guess your talking about putting the extra bones out side the joints sorta like weights to make them bend better ?

We use to do this in app's that did not have weights.

 

XENOPHONZ

The lower the polycount the better it will bend with weightless rigs.

Extra bones around the joints help.

But there is a lot of trail and error with this.

The higher the polycount there more flaws it will have.

Cause rigs even with weights have limits.

 


 

Now if ya threw away the rigs and just used morphs to bend a character.

Poly count does not matter.

You have no limits.

 

Do not know how this would work in Poser yet.

You could do this in C4D 9 with Cactus Dans morphs plugs.

 

 

RorrKonn
http://www.Atomic-3D.com

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