Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


RorrKonn posted Mon, 23 April 2007 at 3:59 PM

Conniekat8

 

Went to the market place and searched for merchant resource and boom lots of helpful time saving stuff very kool,Thanks for the info.

 


 

patorak

 

I would think a lot of artist mostly modelers of cloths is aware of the unimesh topology.

I know since I started making close for A3 I have noticed the topology alot more.

always thought it was odd to use the same mesh for males and females thou.

 

not to say one is right one is wrong but my character meshes topology is not like the unimesh.

but when ya make cloths they say to follow the character meshes topology so the cloths will follow better.

 

but getting a topology that bends well with rigs is trail and error

and hips are a real pain you just can not get a groin modeled correctly and then get it to bend 130 degree with out crossing vertices.

aggravates me to no end.

 

the only answer is to model 2 meshes one standing one setting witch is not a answer anyone want to hear.

 

one day I might make a Poser character for now I am just learning Poser with cloths.

 

RorrKonn
http://www.Atomic-3D.com

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