RorrKonn opened this issue on Apr 18, 2007 ยท 266 posts
bantha posted Tue, 24 April 2007 at 1:07 AM
The texture of a model has nothing to do with the polycount. A low poly figure can have the same texture template as a high poly one, thus it can use the same texture. As long as you use texture map, you are bound with the resolution of that map. V3 and PosetteV3 could use the same material, so the texture would look the same even on extreme closeups. If you magnify too far, you will be able to see edges on the outline on Posette, when the scale becomes to large for her low poly mesh - but if you use smoothing, this will take a while.
In theory, high poly figures bend better, but this depends on the rig as well. More polys is also better for morphing. But Posette is already very versatile.
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