CuriousGeorge opened this issue on Apr 23, 2007 · 13 posts
SWAMP posted Tue, 24 April 2007 at 2:26 AM
“..should never change the number of verticies of the .obj in any way.”
Very true,but you can subdivide the mesh by going up a level or two.
That gives you a very dense mesh with a lot of surface to work on.
Then drop it back down to level one (the original poly count) for export.
Note: If you do any smoothing of the mesh, wait until you bring it back down to the original count (level one), or you will get things messed up.