RorrKonn opened this issue on Apr 18, 2007 ยท 266 posts
JoePublic posted Tue, 24 April 2007 at 7:36 AM
My meshes bend better than your meshes. (They really do !) :biggrin:
QUOTE: "Right now the only things that help after adjusting of the bones (and related settings) is to take the figure to a modeling app or to play around with this morph brush of Poser 7. The morph brush is great but it screws up the mesh somehow if used excessively.
For those who want a quick result (i.e. not days of importing and exporting and modeling) it's obviously not a very appealing procedure. "
You obviously don't really know what you're talking about:
MorphBrush morphs load BEFORE the joint parameters so that they make the mesh directly manipulable.
This makes them completely unique compared to any other rigging method.
There is no need to export, and so far I neither used more than a few minutes to make them.
(A lot faster than having to do postwork)
Besides, noone says that you have to do morphbrush correction morphs over and over again.
Like V3's JCM morphs or V2's correction morphs they can be used over and over again over a whole range of poses.
You can make a standard set for the most common poses and then just distribute that set to everybody else who uses the same mesh.
While you can't create them in P4-P6, they still work in P4 to P6.
The degree of freedom you get with the morphbrush is absolutely unparalleled to ANY other Poser rigging method known so far.
You can split a joint over more bodyparts, use magnets to smooth the joint, or use extra bones, and you won't come even close.
They are basically a reversed weightmapping method.
Of course the better the actual joint parameters are, the less morphbrush work is required, that's why separate buttock groups, an extra waist group, and maybe even double jointed shoulders still are a good idea.
Shrugs,
To be honest, I couldn't care less what other people do with their meshes.
It's just a shame that we've been finally handed the most important Poser tool ever, the one tool that let's us finally thumb our noses at the CG-Talk folks, and so many here seem to be unable to understand it's importance.
But a few aren't and that's all what counts. :biggrin:
The word is spread.
You have to decide for yorself if you join the dance.