RorrKonn opened this issue on Apr 18, 2007 ยท 266 posts
JoePublic posted Tue, 24 April 2007 at 10:55 AM
By the agressive tone of your reply seems that I hit a weak spot. Lol.
"Now I can export the odd looking parts and fix them in Shade or Maya and reimport them as morph target to Poser."
And I can do the same in Wings or ZBrush or MAX, so ?
The breakthrough is that you now can manipulate a LIVE (To put in in easy words: An already posed) Poser figure.
Before that, you just had to anticipate the distortion of the blend zones.
There was also a Python script around that lets you "unbend" limbs, but the results are definitely not even close.
Why do you think we never in all that years got ONE decent correction morph for V3's or M3's shoulders ?
If it's so easy to just import V3's object file into MAYA and correct the bends ?
Why didn't make a single vendor a set of fix morphs after the constant whining about V3's and M3's Spaghetti shoulders ?
Or the flat thighs ?
Even if you can now use the new morph channel that the custom brush creates, you still have to edit out the initial bending, because you can only work with an object file in Shade or Maya, not with a "live" Poser mesh.
See, wasn't that easy ?
So far the only people that try to downplay the morph brush's value are DAZ vendors or other people with a vested interest in V4's success over any other alternatives.
Which is no surprise, because these morphs won't work in D/S, which of course widens the gap between D/S and Poser even more.
I really wonder what V5 will be like: Either DAZ managed to add a similar functionality to D/S, or they the poor thing will crawl along with 140 magnets embedded in her cr2.
So yeah, I rather "play around", like you put it, with the morph brush than do my morphing in ZBrush or Wings or Max, because while I might not have an emotional link to any software, I DO feel indeed a greater emotional link to meshes that bend like a human being instead like a, well, Poser mesh.
Strange habit for a Poser user, I know.
But the best things were discovered by people just "playing around".
BTW, the only mesh i see constantly being messed up by the morphbrush is V4.
But that's not the morphbrush's fault, it's because V4's mesh and cr2 so far have messed EVERY other script or programm I used to make custom characters.