Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 ยท 266 posts


Zarat posted Tue, 24 April 2007 at 12:24 PM

Lol...
If there's an opportunity then my wording is always agressive to some degree. It always helped in the past.
There is no weak spot for I can freely admit that I don't know everything about this topic. I won't even say that I know much.

Yes, you can maybe use ZBrush or Wings, but since I'm not familiar with these I won't state it.
For Maya, Shade, Max or Blender, I can say with certainty that they can import OBJ. Out of these I mentioned Maya as it can not cause any misunderstanding.
Shade and Blender aren't that popular and Max get often overlooked or confused with (max)imum if it's not written 3D Studio Max. That's at least my experience.

But I see now what the words were that you disliked.
Playing around...

Playing around is not to be understood as an depreciation/devaluation.
I don't say that I do more than playing around. It's not mass production or something commercial nor highly artistic. For me it's mostly a way to kill time. 10 minutes here, 5 Minutes there.

Importing to a modeler is not to fix the bends but to create the difference between what was wrong and how it should be. There is no point that I can see in creating such an OBJ file before any pose is applied.
For example all the errors with the thighs/hip with spread legs. There is not much that could be fixed with an OBJ. If there's something at all...

The shoulders can not be fixed with an obj before a pose is applied because it would require to change the area that is affected by involved bones.
But I have to say that I never tried to fix this. If it looked odd it was part of the import/export action.

The errors with morph brush occured for me with A3 and V4.
What DAZ does or says is not really in my field of view. I visit their marketplace sometimes and that's it. The same with most other companies.

Maybe things will be worse with V5. I don't hope so but it's likely.
If there would be a new good figure it's clearly somtething to appreciate.
Single artists however would be easily be overcharged with such a task.
The figure alone can be done in reasonable time but all the add-on content to make users of DAZ figures change and the promotion to get this done fast will be the really hard parts.

There are already some people working on different own models but that leads to several different models and not one new figure and additional content for this new figure.
If it won't get abandoned long before it's done...

AFAIK here are 3 million members. Let's say 2 million... In the field of open source software that would be a good base to start an project. But that apparently don't work here.

Out of 2 million people there are for sure like 100 modelers and painters that can spend some time on some freeware project.
I have no idea why everybody models and paints on his own instead of looking for likeminded.
Yes, ocassionally one is looking for help with something but how often a team is formed?
I only see this with merchants doing productlines together over a longer period of time but not with free stuff.
Lately I've seen dphoadly (not sure about the spelling) with some work he was/is doing on the P4 female. He looked for reactions, ideas, interested people and there was not really much reaction. That is sad.

That attitude makes me more mad than a few peeps (DAZ) taking advantage of people who won't get deep into the matter of 3D.
Well, it is not my problem at all, but coming from open source it is something that I don't get grasp of.
Learning 3D apps was easier for me than learning all the ins and outs of different OS and languages. With other people I think it's similar.

Poser is a little like Visual Basic. Many C/Java/fortran/ASM-coders look down at it but VB is powerful and extremely easy to learn and use.
Of course there are much fewer open source projects for VB than for C++. That's not nice but well, it's a fact.

If there would be projects for Poser content, now that would be wonderful to see.
Damn there are even game modding teams everywhere...

So please work together for a single goal and in one project and than there could be a reasonable chance to produce something that can brought into battle with DAZ figures.
Not because DAZ figures are so awesome advanced, but because they are so popular.
A high quality product itself can unlikely do the job for it is not quality that is sought for in the first.

It won't be a surprise if some Poser related people of e-frontier are willed to support this if there's just a good amount of work done. From what I uderstood they also prefer quality.

Now I won't interfere any longer in your relationship with bended meshes... g