Forum: Poser - OFFICIAL


Subject: Why are DAZ High Polycount Meshes so Popular ?

RorrKonn opened this issue on Apr 18, 2007 · 266 posts


Conniekat8 posted Tue, 24 April 2007 at 10:03 PM

Quote - Hey Conniekat8

What renderer are you using at work?

 

Mostly 3D studio max, believe it or not, most of my 'work rendering' ends up being the boring massing models... dealing with the non-artistic engineering folk, they don't appreciate the nice high quality rendering. At the moment we didn't even invest into a nicer rendering plug-in for max.
Sometimes, for static renderings I was able to plug things into bryce (LOL, for it's simplicity) and get a satisfactory rendering.

That's probably the reason I hang around in here, with the boring low quality engineering visualizations, I don't get my artistic side satisfied.
Most of them, havoing just come from blueprinnts can't tell the difference between default scanline from max or a final render LOL.  They're still more excited about a spinning wireframe then a nicely textured model. GO figure!!!

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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