Mugsey opened this issue on Apr 11, 2007 ยท 27 posts
Mugsey posted Mon, 30 April 2007 at 7:03 AM
Polycount is a problem-true-but If there were a way to reduce the polys while keeping the figure's symmetry smooth and no "cubey" or jagged - I'de go for it.
ALPHIA had very beautiful yet "realistic" features. She had versatility - in that without morphs, she could be a thousand different characters with only hair and costume / clothing changes.
her form and symmetry had "perfect imperfections" - that is to say - she was realistic, and did NOT look like a "Barbie Doll" - or an over evaggerated "Jessica Rabbit" pin up girl.
She could be homely or exotic, saintly or erotic, a book worm or a bimbo - and everything in between. She had potential AMAZING versatility in scene applications. This is a formula that I'm sticking with - at least for a majority of my future figures...
Victoria, without morphs - has a very "Barbie'esk" form. Very mannequinnish. Morphs and texture variations give her realism - but inately - her form is a very "perfectionist" form, which I find somewhat limiting and illicits a bit of a yawn. Nonetheless - Victoria is a good figure and can be EXTREMELY versatle with the right morphs and accessories...