vincebagna opened this issue on Apr 30, 2007 · 3 posts
keenart posted Mon, 30 April 2007 at 12:19 PM
Creating a displacement map for velvet is time consuming, but not impossible. The closest example is the Spiky displacement material.
You would have to create a map with much smaller spikes much closer together, that resemble fibers on the order of one eighth the size of human hair. That would create a tremendous amount of geometry to render. However, with a good 2D Graphic Editor, and lots of patience, you could draw the map.