Forum: Vue


Subject: How to make a velvet like shader?

vincebagna opened this issue on Apr 30, 2007 · 3 posts


keenart posted Mon, 30 April 2007 at 12:19 PM

Creating a displacement map for velvet is time consuming, but not impossible.  The closest example is the Spiky displacement material.  

You would have to create a map with much smaller spikes much closer together, that resemble fibers on the order of one eighth the size of human hair.  That would create a tremendous amount of geometry to render.  However, with a good 2D Graphic Editor, and lots of patience, you could draw the map.

jankeen.com