Forum: Carrara


Subject: Glass shader causes blotches in GI Render - anyone know why?

craftycurate opened this issue on Apr 30, 2007 ยท 22 posts


craftycurate posted Tue, 01 May 2007 at 2:59 AM

OK thanks ... here's the same scene (with glass hidden) with everything at max (tho I just realised that "Full Raytracing" was not selected).

The thing I notice (which might be fixed by removing interpolation and selecting Full Raytracing) is the errors in ambient occlusion between the back and side walls and the ceiling.

Any thoughts about errors in ambient occlusion?

Thanks
Richard