tebop opened this issue on May 03, 2007 ยท 4 posts
markschum posted Thu, 03 May 2007 at 9:29 AM
The way I used to FAKE volume lights was to use a cone primitive and apply a texture to it, a turbulance , light grey with transparency.
To do it with volumetric lights I believe you need to turn on atmosphere in the material room .