kalon opened this issue on Apr 29, 2007 · 131 posts
JOELGLAINE posted Sun, 06 May 2007 at 12:22 PM
In general, if the clothes figure has built-in gloves, or boots--XD WILL give you those problems. Andrea warned of problems in those ares, but until you actually run across them, you don't know WHAT they are. They are Re-grouped, AND un-rigged so you can't turn them off in the parameter dail tab.
WW is made with tweaking the final product in mind. According to Phil, the general theory behind WW accords more flexibity to the end-user than just 'push one button, and VIOLA have conversion'.
The main problem with that is--If it doesn't work to begin with-It'll never work. With WW--If it doesn't work the first time, you can keep at it UNTIL you get a conversion you can live with! There are literally hundreds of combinations to convert and tweak the end-product. You just have to work it some. If you have any problems--Phil is easy to contact and will do every thing he can to help at: www.philc.net/forum/viewforum.php
I like both of them equally well.
When making conversions from any figure remember: If possible go FROM smallest to larger! If you go from Kit or Laura to V3 or V4, you get a MUCH better fit, than vice versa. Large to small almost ALWAYS give a host of problems due to compression of the mesh.
The downward scaling gives problems due to how the original mesh was constucted, and what modeler was used. Same size to larger>no problems. Larger to smaller>potential problems.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!