Gongyla opened this issue on May 06, 2007 ยท 88 posts
JoePublic posted Tue, 08 May 2007 at 2:24 AM
@operaguy : No dials involved. Just smoothed the fingers with a mag.
I'll send you the mags used. You can spawn morphs from them yourself if you want.
To all others:
Sorry folks, but I won't "bite". No time to refute the usual tired arguments.
I neither mind nor really care what meshes you use.
V4's shape is only a small part of why I think she's useless.
The majority of problems are under the hood.
But her shape amply demonstrates DAZ attitude.
That, like advertising agencys, they think that people are already so disconnected from reality that only photoshopped artificial beauty will sell.
Not even the most stunning natural beauty will suffice these days, everything has to be manipulated and reworked or in other words...turned into a lie.
And I don't like being lied at.
I don't want one of DAZ' "visions" superimposed over MY art.
I worked hard for the last seven years to turn Poser meshes (most DAZ actually, because they MADE the best meshes around) into something that looked like real humans.
Correct proportions, correct shapes, correct bending, correct expressions.
Beautiful humans, yes, but not carricatures or toons.
Funny thing is, if someone today would make a truly ultrarealistic morph of Natalie Portman for example, Poser "artists" would refuse to buy it because the real Natalie is quite short and stocky and has pretty small boobs.
That's so funny. You all want more "photorealism", that's why you spent more money for even more high-rez textures.
But all you REALLY want is more fantasy.
And of course someone posting lots of praise under your latest "ultra-realistic" render, so you can feel like a "pro".
But if you want to be a professional, you have to think and act like one.
There is nothing wrong with artistic freedom or a "hyper-realistic" look.
If you do it consciously.
If you do it at the right place and time.
You want the heroine of your online comic look like one of Manara's girls with extra long legs and tiny weeny nose ?
No problem with that.
But don't try to sell that to me as "reality".
Because it's not.
As any doctor or artist with a basic knowledge of anatomy can easily tell you.
Because people do NOT come in "all shapes and sizes".
BTW, scaling will only get you so far.
If you do it too much, the mesh will look just "puffed up".
Sorry, but no mesh can be such convincingly "fat" like Rikishi, not even Apollo.
Because Rikishi was built to be fat from the get go.
So the old "just scale it" argument won't fly.
Besides, ever tried to match clothing to scaled meshes ?
And that's another, maybe even the biggest problem.
That if Vicky is flawed, 99% of all Poser clothing will be flawed, too.
Sorry folks, but however you try to spin it.
Photorealism is and always will be the holy grail of CGI.
And V4 is not a step towards that direction.