Steeleyes101 opened this issue on May 08, 2007 · 22 posts
Acadia posted Tue, 08 May 2007 at 8:39 PM
Quote - tried a floor prop, but getting the scale on the materials and the object take some mathematics..;)
I've been having one heck of a time lately trying to get floor tiles scaled. I don't use floors very often because I mostly create "tubes" (backgroundless images for others to use), but lately I've been experimenting with ground reflections etc, so I have been using floors a great deal.
What I find happens almost all of the time is that the floor tiles that I apply end up with extremely wide grout lines along the Z Trans, but bearly visible or non existent along the X Trans.
I use image_map node and browse to my texture, which has equal grout lines between the tiles, and set the U & V to 0.25 and while it looks ok in the preview in the material room, when rendered in the main camera view, the grout lines from front going back into the image are almost as wide as the tiles themselves.
I just rendered an image that had that problem, and the only way I could get around it was to find an angle using the AUX camera and render from slightly above.
If anyone has any tips on how to stop this from happening, I would appreciate the help :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi