sonita opened this issue on Apr 27, 2007 · 21 posts
ByteDreams posted Tue, 08 May 2007 at 10:42 PM
Most "serious" poser modeling is not done in poser at all. For serious modeling, a modeling program is the way to go - and we know the learning curve on such programs is as high as the price tags. If it wasn't for artists like David Ho and others (the likes of who are usually feature artists here and Daz/Artzone, Poser and Daz Studio would not be taken seriously at all, as once it wasn't.
The amount of post-editing done on the generated texture map is really in the hands of the user. I know very little about character texturing, but I know enough about selecting and layers in photoshop to make this program usable - much more usable than my attempts in the face room have been, which required much more work in photoshop before even getting to the face room stage. And an added plus, is I'm learning a little about character texturing along the way - all at a price I can afford.
ByteDreams