martial opened this issue on Apr 28, 2007 ยท 32 posts
Dale B posted Wed, 09 May 2007 at 6:15 AM
I've been playing with it for a few days; potential, but picture quality is a big determiner of results. Not so much for texture purposes, but so you can see the actual facial structures you need to map. The crisper the image, the sharper the structure definitions, the better the results. Maybe combine the morph with the smoothing tool in P7 to smooth out glitches....