Forum: Poser - OFFICIAL


Subject: Miki2 compared with V4

Gongyla opened this issue on May 06, 2007 · 88 posts


operaguy posted Wed, 09 May 2007 at 8:15 AM

Joe you are still saying many wrong things.

Mostly, you keep claiming Miki's body mesh is realistic and perfectly proportioned. Please break your denial: miki's body mesh bears little relationship to a real person. Moreover, as you have shown with your magnet/morph fixes for the boney fingers and inward-curving upper arm, which is only partially successful, she needs repair and alteration just to begin to sort out her body problems.

V4, on the other hand, I was able to morph into the "size proportions" matching Miki's in about 10 minutes, just using the morph dials. Looking at the two of them in that image above of mine....which REALLY looks like a human, and which does not, in your eyes. I am very excited about the results; she looks, poses and moves like a real human being. 

And, once again, if my example of the realism that can be achieved with V4 is not enough, please see the work of carodan, IMO the true genius of morphing and realism in poser.
http://www.renderosity.com/mod/gallery/browse.php?user_id=201439
and especially this image (both people in the image are V4)
http://www.renderosity.com/mod/gallery/index.php?image_id=1342960&member

Daz already has issued the mesh which can deliver realism, no waiting necessary.

As for the CGS images.....remember it stands for GRAPHIC society, not 3DMesh. You are seeing the work of painters and sculptors, not mesh savants. Yes, he credits Max; but he likely just threw up a generic head and shoulders cage in Max in order to have something to work with as he began painting with z-brush.

::::: Opera :::::