RedPhantom opened this issue on May 09, 2007 · 25 posts
pjz99 posted Wed, 09 May 2007 at 8:17 AM
What do you mean by "memory"? System memory, or video memory? For video memory I know fairly certainly that, if the color depth and resolution is the same, then the video memory used will be the same. For system memory I think it'll actually be a little bigger for the procedurally-generated bitmap, because a) you still need somewhere to stick that array of pixels and color depth before it is moved into video memory; and b) you need space to do the math to generate the bitmap in the first place. Hard disk space, procedurally-generated textures are obviously going to be smaller, when dealing with large textures.