RedPhantom opened this issue on May 09, 2007 · 25 posts
kuroyume0161 posted Wed, 09 May 2007 at 2:34 PM
Trust bagginsbill on this one! ;)
I'll back him up:
Procedural shaders literally map on-the-fly so there is no need to store additional memory beyond the variables.
Ask yourself one question: Why is it that you can have thousands of shader nodes (if not using image maps) and Poser doesn't choke with the "Out of Memory" error, yet add a few strategically sized image maps and bye-bye Poser?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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