RedPhantom opened this issue on May 09, 2007 · 25 posts
kuroyume0161 posted Wed, 09 May 2007 at 7:57 PM
The way that my plugin works, the materials are loaded 'in situ' - The Poser file is parsed and everything (as much as I have been able to) is recreated - morphs, master/slaving, rigging, parenting, conforming, and texturing. The plugin works directly on the Poser content and scenes, referencing the available Runtimes. Poser itself is not part of the process. So the shader nodes would either need to be baked on the way in or emulated - the extra step in emulation would not be far from the baking process (except for the GUI) and far more useful. :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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