FranOnTheEdge opened this issue on May 05, 2007 · 9 posts
FranOnTheEdge posted Thu, 10 May 2007 at 4:07 AM
Geeeeezzze! And all I wanted to do was test the texture in D/S. Who knew it would be this complex?
Min and max levels - sensible??? Wha??? You know I'm sure those controls didn't used to exist in earlier versions of D/S, I don't remember it being this complex last time I wanted to try out an image texture.
How can I tell what centimeters I want when you can usually just increase the frequency of an image texture in Bryce to change all that - not that there are centimetres in Bryce anyway...
Didn't think there were any centimetres in D/S either, why'd they have to go and get all clever and add such stuff...
Let's see if I can explain what I'm trying to do -
I took a photo of a floor mat - the kind you wipe your feet on when you enter a house... I now want to see what it looks like on a model - this model is just a large area vaguely imitating a duvet (- I didn't happen to have a floor mat object and thought this would do, it has in all the other progs I've tried it out in.)
I've tried various settings on that neg and pos bump weird thing, from -.01 to 3 to 17... etc absolutely nothing changes,
I think I've also tried the other bump setting at 100% but I don't have the laptop available here at college to check that, it's up in my room... I'll check at lunch time.
I have a light sitting above the object, I can change that too so that the light is hitting it at more of an angle, again, lunch time...
"In any event, making a bump map from the image isn't going to do a great deal in most cases - you want the map to be light where the surface is raised and dark where it's depressed"
Yes I do, but this sounds like image textures just don't work in D/S, but I'm sure they used to.
What's going on?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)