vincebagna opened this issue on May 08, 2007 ยท 21 posts
agiel posted Thu, 10 May 2007 at 2:01 PM
Another word of warning.... I left Displacement turned on with a high value (1.0) for the shader Flesh.
You will want to play with that value if you don't want your object to be heavily distorted.
That prompted me to re-test these shaders again on a real mesh instead of a sphere, before posting an update.