flibbits opened this issue on May 10, 2007 · 13 posts
flibbits posted Thu, 10 May 2007 at 11:02 PM
Thanks for the help, but the explanations are too advanced...not enough detail.
For the moon, by texture filtering do you mean apply a 2D image map to diffuse_color, select the moonmid.jpg as the image, where it has filtering at the bottom make it none, the part about normals forward and minimum displacement bounds .01 I don't understand.
Does that mean also connect Displacement to the image map, and turn it to .01?
Then check the normals_forward box?
When I do all those things it comes out in render not looking a lot like the moon, although the image is applied.
For the Earth the best I can do is get it to come out a blue sphere with yellow lines. I do see there are two materials, the surface and the atmosphere. But when I apply a texture (image) it just renders as a sphere with yellow lines.