dphoadley opened this issue on May 10, 2007 · 130 posts
bagginsbill posted Fri, 11 May 2007 at 7:04 AM
Attached Link: Matmatic Ultra Basic Skin by bagginsbill
Hi svdl:you said "I have lots and lots of V3 textures (most of them free, but a dozen or so commercial) Only one of those makes (limited) use of the material room."
Methinks you need to learn to do this yourself as the people who do texture work seem to know next to nothing about skin shaders or intentionally don't use shaders because they want to maximize their coverage with P4, including DAZ. The new V4 shaders were actually written by face_off, and since he didn't want toj/couldn't use "realshader" script for SSS, he used one of my cheesy hacks I posted in the forums. Let's here it for cheesy hackery!
Anyway, I recently posted a thread in the Node Cult at RDNA showing how to use the standard V3 texture from DAZ to get a much better result. The technique is very simple, and while I did it with Matmatic, you can do it yourself manually. It only needs 3 nodes to get quite a nice effect. Adding a couple more spots nodes makes it even more interesting.
The technique can and should be applied to every texture you have. The details of the individual settings will vary with the overall tone of each texture and what you're trying to do with it, but the general shape of the shader should be the same in all cases.
You should check it out - follow the link.
The attached image demonstrates with the DAZ V3 high-res textures. There are lots more pictures in the linked thread.
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