Keith opened this issue on May 11, 2007 · 124 posts
Keith posted Sat, 12 May 2007 at 8:15 PM
Quote - Take the contradiction implicit in the first post in this thread: "unique file names" versus "no long file names." Excuse me, but if I have a high-heeled shoe that fits Victoria 4, with say a red texture, AND it isn't the first high-heeled red shoe I have made, then a suitably unique name is going to be pushing the character limits for thumbnail display.
So, if your MAT file is for a different shoe, why is it in the same pose folder? Because if it isn't in the same pose folder, there's no problem. If your folder has a reasonable name, the names of the files inside can be short without losing any functionality or causing confusion.
Here's an example from my own runtime. One set of pose files for V4 is named "Pose 1", "Pose 2" and so on. There are at least three other sets in my Pose directory that use the exact same naming convention. But there's no mixup and they don't overwrite each other because they are in different folders. In this case they are actually files for posing, so they don't need any more elaboration in their names.
If your MAT files for one set of shoes are in the "HiHeel1" folder, and the other MAT files in the "HiHeel2" folder, there's no problem if there's a MAT file named "RedLeather" or whatever in each because they won't get mixed up. There's no need to use something like "MAT HiHeel01 Red Leather BUMP" and "MAT HiHeel01 Red Leather TEX" (and I've seen things like that) when "RedLeatherBUMP" and "RedLeatherTeX", located in the HiHeel1 folder, do the same thing.
What I see happening here is that people are confusing two different issue. Things like Geometry files and texture files can have long unique names because people don't see them in the Poser interface. Short names are needed for the things people do see and which can cause confusion and problems.