crashnride opened this issue on May 12, 2007 ยท 5 posts
haegerst posted Sun, 13 May 2007 at 5:30 PM
The decay function would be the right choice here. Only catch: The object initializing the decay can not be included in the ecosystem...
If you dont want to remove the path from the ecosystem, then you can cover it with foreign (forgeign = not part of ecosystem) objects.
Set decay to like 5% (the correct setting depends on scaling of your plants/scene) and place cubes along the path. Assign an invisible material to the cubes (dont cast/receive shadows, transpareny 100%). Adjust decay values if necessary.
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