kalon opened this issue on Apr 29, 2007 ยท 131 posts
BastBlack posted Mon, 14 May 2007 at 8:54 AM
That's a tiny outfit, it has morphs? Are they body shaping morphs? If so, then why would you want them on V4, her body morphs are different? Anyhoo, You could use Tailor, WW, or maybe Nethworks magnet system to add V4 body morphs to the outfit, But if you must have the morphs in the original outfit and you must regroup it for it to work on V4, try this: 1) Export each morph on the out fit as obj. 2) Make multiple copies of the Cr2 and Text edit the obj name to point to each of the new Morphed versions of the outfit. 3) Convert morphed outfit one by one in CrossDresser with the Regroup option checked. Now you have the V4 version of the outfit with a conversion of each Morph. 4) To put the morphs back into the outfit, use the group edit tool, spawn props 5) Export each group 6) reimport each group to the groups of the outfit as a morph target. 7) Repeat until all morphs are added. 8) Save new Morphing V4 outfit to the library. p.s. I have on other idea on how to do this using UVmapper but I'm not sure it would keep the morphs... bB