Forum: Poser - OFFICIAL


Subject: Is this the most realistic P6 can achieve, Lightwise, and skin wise??

tebop opened this issue on May 12, 2007 · 170 posts


bagginsbill posted Mon, 14 May 2007 at 9:07 AM

Notice that a lot of the SSS has been lost from the V4. This is because of the technique which is based on a supposed knowledge of the general absolute amount of diffuse light. Pushing the diffuse up loses some of the faked SSS. I know how to adjust the V4 Daz shader to compensate. But I like the new Ultra Basic because it loses less SSS automatically. This is because my new technique is based on the difference between the specular and diffuse, instead of driving off the diffuse alone.

In this last render, I changed the compensation color in the Ultra Basic shader so that it is darker and less green. This creates more contrast with a very simple adjustment.

None of these are "better" or "worse" - just different. Whatever you want is what you want.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)