Forum: Poser - OFFICIAL


Subject: Pixologic shames e frontier

ashley9803 opened this issue on May 13, 2007 · 29 posts


patorak posted Mon, 14 May 2007 at 5:34 PM

Hi Tyger_purr

I agree.  I feel that given everything that is available in the material room,   it is time to rethink mesh design,  and as crocodilian pointed out texture map size.   The above head is an experiment using diffuse+specular+displacement.  The largest texture map used is 2000x1000.  The poly count for the head is 20k.

Cheers
Patorak