ashley9803 opened this issue on May 13, 2007 ยท 29 posts
Meshbox posted Mon, 14 May 2007 at 5:58 PM
Our parent company works with a number of software development tool companies, including Digini's Blade3D, a tool for making 3D games for both XBOX 360 and PC - error handling has some special meaning to me ;-)
Most Meshbox models dont push the limits at all with Poser in terms of reporting errors, but Ive found that when we've reported a problem, its been fixed in the current version. I dont expect e-frontier to go back and fix bugs Ive found with Poser 5's importing 3DS, but on reporting it, they fixed the equivalent problem in Poser 6. They are incredibly responsive.
Silent passing of errors is a big problem. Im sure if DAZ took the time to discuss it with e-frontier, or if people strongly push it in e-frontier's ongoing betas (you are in the program, right?), it will get fixed. There are infinite combinations of parsing of commands that can arise in this situation - this one you mention is producing a silent error. Okay, I can buy that - that can be a really tricky one to track down - they will need to track it down and then analyze where the problem is, then prioritize it against other issues.
Best regards,
chikako
Meshbox Design | 3D Models You Want