tebop opened this issue on May 12, 2007 ยท 170 posts
operaguy posted Tue, 15 May 2007 at 6:37 PM
character 'jimmy' based on a real person i knew, a musician.
radical morphing of Judy/EJ mesh (in real life jimmy's mouth was like that)
random V2 texture altered in PS for color.
skin effect driven by granite displacement settings in RealSkinShader combined with custom bump map taken from texture desaturated then inverted in photoshop and contrast pushed high. I did not know how to set even one shader, but by having RealSkin drive these changes, then going into the material room I began to see how shaders work.
::::: Opera :::::