Forum: Poser - OFFICIAL


Subject: OT? -- Poser insulted at 3DBuzz, I decided not to let it pass

operaguy opened this issue on May 14, 2007 ยท 242 posts


Dale B posted Tue, 15 May 2007 at 8:23 PM

Maybe if we just keep nudging about improvements in rigging, and some kind of legacy rig to prevent voiding all existing content, who knows..... Seriously, how difficult would it be to implement a rigging modification that allowed for the kinds of actual joint action in nature? Even if some kind of hard coding was needed, just having the knees and elbows able to translate over the femur/humerus end would solve so many of the joint issues that exist. Some form of softbody dynamics would be well worth it as well, even if it were limited to joints and major mass like breasts and buttocks and shoulders in men. And traditional P4 texture maps do need replacing, or at least seriously diminshing, with shader tech. the 4000x4000 body texture alone is a hog. Never mind the face, separate eyes, in some cases genital maps. As long as we don't have 64 bit addressing throughout the entire program, we still have to live in that 2 gig memory space. And most of the tricks the pros use to deal with RAM limits are either simply ignored, or treated as if they only apply to the big apps. It's the same with lighting. How many times have you seen someone fiddlefart around with numerous infinite floods, trying to simulate sunlight through a window, instead of using a gel of slats and a single broad focus spot? I mean lightboxes are still used in actual movies as a cost saving technique, and none the wiser....